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So far we have seen arenas relatively simple, but today after the 3DS version we will introduce in ours guide the first scenarios from Super Smash Bros. for Wii U. If what we have seen so far seemed perhaps a bit complicated to you, then, expect the unexpected: in today’s episode we will see the penultimate settings from the fourth chapter. The news of Ultimate in itself, however, we will see them in episodes 11 and 12. In the appendix, however, we will talk about a universal concept to the point of going well beyond the mere field of fighting games. Today we will go into a little technical and talk about hitbox!
Preamble of the Appendix
Here’s what to expect from the arena and scenery guide of Super Smash Bros. Ultimate. In each of these twelve events, we will talk about each scenario, its origins, who are the fighters who play at home and, in the case of the DLC, also the availability. No scenario, except for the aforementioned downloadable content, needs to be unlocked: everything is available right from the start of the game. Ironically, you may need to unlock historically associated characters at certain levels, but there is a guide for that too. Furthermore, as for the wrestlers, here too the images precede their respective section. Are you ready?

Tortimer Island – advanced guide to Super Smash Bros. Ultimate arenas and scenarios
Among the arenas and scenarios from the 3DS version (two are still missing, including this one) seen in this guide a Super Smash Bros. UltimateL’Tortimer Island it is perhaps one of the largest. The layout always includes a jetty and an islet whose palm trees provide platforms, but outside the sea on the sides, the various elements are random. Never random in such a way as to make the fights too chaotic, but the matches tend to differ from each other. Ah, we forgot the sharks: you better keep away from the water, if you can!
- Origin: Animal Crossing New Leaf
- Stage representative of: Villager, Fuffi
- History: Since in New Leaf it is the player who acts as mayor (with the then newcomer Fuffi ready to take on the role of handyman assistant), the former mayor Tortimer has retired to private life. His island is accessible by paying off Tom’s first mortgage “who else?” Nook, and houses shops and creatures with which to expand your inventory in ways otherwise impossible in the city. After the first visit, the player must turn to Remo to get to the island. And it is Remo who will take Tortimer’s place here. Fear not, Tortimer has not yet passed away: it can be found on the island of Fiorilio in New Horizons for Switch.

Unova Pokémon League – advanced guide to Super Smash Bros. Ultimate arenas and scenarios
The fifth generation of Pokémon it has no fighters to represent it, but certainly the scenarios of the fourth Smash could not have ended with a better arena. There Unova Pokémon League features a main platform accompanied by two smaller traversable ones, but the background can change in three different ways. The appearance of Reshiram or Zekrom can respectively put a sword and fire or electrocute some points of the scenario. If, on the other hand, it is the Castello di N that stands out on the horizon, then the two edges of the main platform will be accompanied by as many sloping walk-offs.
- Origin: Pokémon White Version And Pokémon Black Version
- Stage representative of: Pikachu, Pichu, Mewtwo, Jigglypuff, Lucario, Pokémon Trainer (sixth costume)
- History: Trying to limit spoilers as much as possible, the Unova region is the only one where the defeat of the League Champion only comes after the credits. The appearance of the Team Plasma headquarters in the background is a reference to this twist of the rules, never seen before in the series. We refuse to reveal anything else to you.

Arena – advanced guide to Super Smash Bros. Ultimate arenas and scenarios
The arenas of the Wii U version open with a little unimaginative in the name, or so in the Italian translation. Colosseum, simply by us Arenaconsists of a single large floor (with walk-offs on both sides), from which different platform layouts emerge from time to time.
- Origin: series Fire Emblem
- Stage representative of: Marth, Roy, Ike, Corrin
- History: Arenas are places where the various combat units at their disposal can engage in different clashes. The risk of permanently losing a unit is still present, but the potential gain of experience points is also tangible. This is a constant in every episode of the series, much like we described the Besieged Castle.

The Two Dimensional Zone X – Super Smash Bros. Ultimate arena and scenario advanced guide
Blending Flat Zone from Melee And The Two-dimensional Zone 2 by Brawl, the fourth Smash he got the Two-dimensional Zone X. Within the screen of a Game & Watch (with the two resulting walk-offs), layouts from the two previous levels alternate.
- Origin: console series Game & Watch (1980)
- Stage representative of: Mr. Game & Watch
- History: The late Gunpei Yokoi has been one of Nintendo’s great minds ever since, in the 1960s, his recreational use of a mechanical arm resulted in Hiroshi Yamauchi’s brilliant intuition of making it a toy. After theUltra Hand (1966), fourteen years later, Yokoi saw a commuter fiddling with a calculator, and the rest is history.

Gamer – advanced guide to Super Smash Bros. Ultimate arenas and scenarios
There was talk of random layouts with Tortimer Island, and here is the Wii U version of the fourth Smash proposes an arena with this basic idea. The premise of Gamer it consists of a desk to fight on, while various furnishings serve as solid and non-solid platforms. In the background, however, from time to time a gigantic maternal figure will peep out, inflicting a disproportionate amount of damage to the unfortunates who are in her field of vision. Woe to the first one who makes jokes alluding to animatronic animals, understood?
- Origin: Game & Wario
- Stage representative of: Wario (odd costumes)
- History: Game & Wario has reworked the entire formula of WarioWare, opting for a few longer-lasting mini-games. Gamer, the mode dedicated to the beloved 9-Volt, does justice to how passionate Nintendo the character is. In this mode, the player must play the classic micro-games on Gamepad, while the 5-Volt mother must be kept an eye on on the TV. Nintendo itself has begged players not to follow 9-Volt’s lead. As if we had never played video games secretly from parents!

Serra Hope – advanced guide to Super Smash Bros. Ultimate arenas and scenarios
Have you ever wondered, playing on the Remote Planet, how nice it would be to clash between the various trinkets of the series Pikmin? No? Too bad, because Serra Hope is here to answer the question. While at both ends there are as many moving platforms that go up and down, the action takes place in the center, on the two main solid platforms. A destructible sloping bridge connects them. Pottery items can also be destroyed, either by players or by the Onion Crab that occasionally invades the field. Ceramics will be rebuilt automatically by some Pikmin, unless the Coleto in the background focuses on the arena.
- Origin: Pikmin 3
- Stage representative of: Alph (Olimar with costumes from 4 to 8)
- History: This is the second area that can be visited in Pikmin 3, after saving Louie. And since Louie is Olimar’s shoulder as much as Luigi is the supporting actor of… well, Mario, in a rush of courage he abandons the Drake shuttle after having landed it in Serra Speranza. He is so cowardly that he believes that Alph, Charlie and Brittany are his tormentors …

Pokémon Kalos League – advanced guide to Super Smash Bros. Ultimate arenas and scenarios
The League (the one nice with the Elite Four, of course) has also arrived on Wii U, combining the setting with the Kalos region. What to expect from the Kalos Pokémon League, so? The arena remains basically flat, save for the variations of each Elite Four that never fail to spice up the clashes. The Fire version adds two pillars of fire in the center. With the Dragon variant, similar purplish flashes are unleashed on the scenario. The Acqua version adds two sloping walk-offs that transform everything into a slide. Finally, the Steel version sticks two broadswords in the center, which transform the closest fighters into metal. Warning: Legendary Pokémon appear from time to time, shuffling the cards on the table even more!
- Origin: Pokémon X And Y
- Stage representative of: Pikachu, Jigglypuff, Pichu, Mewtwo, Greninja, Lucario, Pokémon Trainer (seventh costume)
- History: The last destination of Calem and Serena (canonical names of the protagonists) proposes the aesthetics of the Cathedral of Notre Dame. The theme of the Via Vittoria that precedes the structure (present in Ultimate) takes up an idea discarded by Yellow version, which is a pressing musical theme for trainers without Pokémon at the beginning of the game. The Elite Four, which can be faced in free order, are Narcissus for the Water type, Timeus for the Steel type, Lilia for the Dragon type and… the Fire type boasts a true white fly. In fact, Malva is not only the face of the Holovox, but as such she is (or at least was) a member of the evil Team Flare!

The Mario Circuit – advanced guide to Super Smash Bros. Ultimate arenas and scenarios
If the Ottotornante has changed its name to avoid confusing us, the Mario circuit IS, to all intents and purposes, what the name suggests. The arena will lead us to various points of the track, on which the corresponding eight possible layouts depend. In the movements between one and the other, the clash will naturally take place on board a traveling platform. Be careful: every now and then, the track and its (dangerous) drivers will be over your heads!
- Origin: Mario Kart 8, Mario Kart 8 Deluxe
- Stage representative of: Mario, Luigi, Peach, Daisy, Bowser, Bowser Junior, Rosalinda and Sfavillotto
- History: Contrary to Mario Kart DS (Ottotornante), where Shy Guys were only available in single-cartridge multiplayer, in Mario Kart 7 and 8 the characters are full-blown pilots. The track itself, ironically, IS a real “ottotornante” in its turn, but one arranged like a Möbius strip. For this, he runs on both surfaces of the strip. The stylized layout of the track appears in the stylized eight in the game’s logo, and the track appears on the cover of the original for Wii U. The Switch edition replaces it with N64 Rainbow Track.

Mario Galaxy – Super Smash Bros. Ultimate arena and scenario advanced guide
It was expected in Brawland instead the scenario inspired by one of the most loved Mario games of all time skipped one Smash. Be that as it may, Mario Galaxy proposes for the first time a “gravitational” layout that also affects the projectiles, which will orbit around the planet that constitutes the main platform. The two ends are walk-offs, near which two platforms can be found.
- Origin: Super Mario Galaxy, Super Mario Galaxy 2
- Stage representative of: Mario, Rosalinda and Sfavillotto, Peach, Bowser, Luigi, Bowser Junior
- History: The main planet takes up the Celestial Rift Galaxy, the scene of the tutorial in the first Super Mario Galaxy. In the background appears Bowser’s flying fleet, the Toad Troop shuttle, and, specifically from Super Mario Galaxy 2, the Spaceship Mario piloted by the Lume Luma. In both games, Mario attempted to prevent Peach from being kidnapped, but sadly he could do very little.

Mushroom Kingdom U – Super Smash Bros. Ultimate arena and scenario advanced guide
And with this scenario our Mariesque hat-trick of today ends, giving us an appointment with the last scenario of the mustache in the eleventh part. The Mushroom Kingdom U consists of four different layouts: a solid platform accompanied by three smaller ones, a main one hovering between geysers and stalactites, two solid platforms with others traversable in the middle, and two main ones following a rectangular track, pushing tools and fighters. Kamek changes the scenario every time he appears.
- Origin: New Super Mario Bros. U
- Stage representative of: Mario, Luigi, Peach, Bowser
- History: In New Super Mario Bros. UInstead of kidnapping Peach, Bowser just hurls the heroes out of the princess’s castle. The first world, Plain of acorns, is the basis for the first layout. Similarly, the sixth world (Candy mines) is the inspiration behind the platform on the falls. The seventh world, Meringue clouds, is the source of the layout set… well, in the clouds. Finally, the inside of the tower refers to a specific: the World 7-Tower, that is Rotating elevator tower.

Ninth deepening in the appendix: Hitbox
The concept of Hitbox determines collisions between objects in any video game, not only Super Smash Bros. or the fighting game genre. We speak of “shot boxes” (literal translation) because that is what it is all about. Imagine that there is an invisible cube around each punch you throw. If this “force field” collides with that of an opponent who is currently inert, the blow will be “registered” (in jargon). Some characters, like Sephiroth above, enjoy generous hitboxes for a variety of reasons (the sword Masamune, in his case). Watch out for arenas that flatten 3D modelssuch as Hanenbow (above), PAC-LAND (next installment) or similar: hitboxes adjust accordingly, condemning even the Ω versions in the competitive!
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