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Also in Pokémon Unite The gameplay makes use of the mechanics of the equippable toolswhich you can make a Pokémon keep by assigning them before the game begins.
There are various types, which can be classified into “active” and “passive” by distinction. The former can be used with the key Y in battle and will have a cooldown before the next use, while the latter consist of automatic effects of various kinds.
But how are they obtained? Many of these can be purchased in the in-game shop for currency that can be earned by battling, some can be received as rewards as the manager level increases. In any case, in short, you have to play to get!

Assignable instruments (passive)
window.RTBuzz.cmd.push(“masthead1”);The following is the list of all the tools assignable to Pokémon, collected according to the reference statistic (plus a bonus section). Each can be upgraded with the use of a specific consumable, up to level 30.
Increasing the level increases the amount of benefits that the tool brings to the Pokémon (for example the percentage of HP recharged every second in the case of Leftovers). More substantial upgrades are unlocked at level 10 and 20 of each tool.
You need them to raise their level Power up tools. It is a round looking purple consumable with a yellow outline. Each upgrade requires a different amount.
The only tool not listed is the Ruined sword. This is automatically attached to Zacian: it can’t be removed or attached to other Pokémon, and it doesn’t provide any kind of bonus (fortunately).
Attack tools (physical and special)
| First name | Description | Stats increased |
|---|---|---|
| Massive weight | The item increases the holder’s Attack when they score a goal (for a maximum of 6 goals per game, does not reset if the Pokémon dies). At maximum level, the item increases the Pokémon’s base Attack by 12 points for each goal scored. | Attack: +18 |
| Vulneropolizza | Increases the wearer’s Attack when taking damage, up to 4 attacks taken. After some time the counter resets. At level 30 the item increases its Attack by 3%. | PS: +210 Attack: +15 |
| Energy megaphone | When the wearer uses their Unite Move, its damage is increased for 4 seconds by 21%. At least 15 seconds must pass before the next activation of the instrument. | Unite Move cooldown: -6% Move cooldown: -4.5% |
| Know your glasses | They raise the Special Attack of the Pokémon holding them, up to 7% of their Special Attack (at level 30). | Act. SP: +39 |
| Assault lenses | Increases the holder’s Special Attack when scoring a goal (for a maximum of 6 goals per game, does not reset if the Pokémon dies). At maximum level, the item increases the Pokémon’s base Special Attack by 16 points for each goal scored. | Act. SP: +24 |
| Elusive spoon | The damage of the holder ignores part of the opponent’s Special Defense, for a maximum of 20% at level 30. | Act. SP: +24 PS: +182 |
| Viewfinder | For each critical hit landed by the wearer, the damage of that attack increases by a certain percentage (max at level 30 by 75% of the equipped Pokémon’s Attack). | Critical Hit Chance: +6% Critical Hit Damage: +12% |
| Sharpen them | After using a move, the damage of the equipped Pokémon’s next attack on an opponent increases its own Attack by 50% + 20. In addition, melee Pokémon equipped with Razor Claws reduce the movement speed of opponents hit by Razor Claws for 1 second. own basic attacks, by 30%. There must be 1.5 seconds between activations of this secondary effect. | Attack: +15 Critical Hit Chance: +2.1% |
| Stolar flurry | After every 3 basic attacks, increases the speed of the equipped basic attacks by 30% (at level 30) for 5 seconds. At least 10 seconds must pass between one activation and another of the instrument. | Attack: +5.6 Basic Attack Speed: +3.6 |
Defense tools (physical and special) and PS
| First name | Description | Stats increased |
|---|---|---|
| Assault bodice | Grants the wearer a shield (the amount is visible in white on the HP bar) that negates damage from incoming Special Attacks until broken. At level 30 the shield is 15% of the wearer’s maximum HP, and is re-attached to the Pokémon after a short recharge time after being completely broken. | PS: +270 Def. Sp: +51 |
| Leftover | Regenerates a certain amount of HP per second when the Pokémon is not in combat (a Pokémon is considered “not in combat” after 5 seconds of last attacking an opponent). At level 30, the item heals 2% of the Pokémon wearing it’s maximum HP. | PS: +360 HP recovery after 5 sec: +9 |
| Bandana | When the wearer’s HP drops below 25%, it is regenerated for 3 seconds by a certain amount every second. At level 30, the user of the Bandana recovers 14% of missing HP per second for 3 seconds. After activation, the tool has 100 seconds of cooldown before it can activate again (80 seconds at level 30). | Defense: +30 Def. SP: +30 |
| SOS barrier | When the wearer uses their Unite Move, for 5 seconds grants a shield to themselves and the ally in the vicinity with the lowest HP. At level 30 the shield is equal to 25% of the maximum HP of the holder of the SOS Barrier. If multiple allies with an SOS Barrier use a Unite Move, the ally with the lowest HP receives a shield from the first to use the Unite Move and recharges it to its original value in case it was attacked. After an activation, the tool has a cooldown time of 30 seconds before it can activate again. | PS: +450 |
| Goal protection | The equipped Pokémon gains a shield while scoring in an opposing Goal Zone. The goal cannot be interrupted until the shield is broken, the amount of which is calculated as follows: 10% max HP + 30 * (current Pokémon level – 1) +30 | PS: +450 |
| Heos biscuit | Increases the equipe’s maximum HP every time they score a goal (for a maximum of 6 goals per game, does not reset if the Pokémon dies). At maximum level, the item increases the Pokémon’s base HP by 200 points for each goal scored. | PS: +240 |
| Shell | The equipped Pokémon recovers a certain amount of HP when its moves hit an opponent. At level 30 the amount recovered is equal to 45% of the Atk. Pokémon Special +45. | Act. Sp.: +24 Move charge time: -4.5% |
| Healing crown | Heals the equipped Pokémon’s HP by up to 10% of the damage done to an opposing Pokémon by its basic attacks. The cure is applied only for basic attacks that leverage the Attack statistic (red numbers on the screen), thus excluding those based on the Special Attack (purple numbers) and those that ignore all defenses (“true damage”, indicated by numbers whites). | PS: +120 Attack: +18 |
| Rescue Bandana | When the equipped Pokémon attaches a shield or healing effect to an ally, it increases its effectiveness by 10% (at level 30). | Defense: +30 Def. SP: +30 |
Other tools
| First name | Description | Stats increased |
|---|---|---|
| Lightstone | Increases the holder’s movement speed by 20% of the stat, while not in combat only. | Attack: +24 Movement speed: +150 |
| Muscolbanda | Increases the damage dealt by the wearer’s basic attacks in proportion to the target’s remaining HP, up to 3% at level 30. | Attack: +15 Basic Attack Speed: +7.5% |
| Share Experience | The wearer gains a maximum of 5 experience points per second (at level 30) only while at the lowest level of the team. When it hits a wild Pokémon by defeating it (“last hit”), allies in the immediate vicinity gain 30% of the total experience provided by the defeated Pokémon (the user still earns the full amount). | PS: +240 Speed: +150 |
| Lumpy helmet | When the wearer takes damage equal to 10% of their maximum HP in a single attack, they deal damage up to 5% of their maximum HP (at level 30) to nearby enemies. | PS: +270 Defense: +51 |

The Fight Tools (Active)
window.RTBuzz.cmd.push(“insideposttop2”); Unlike those just listed, the Battle Tools they are a more “active” type of object. They can be used at any time by pressing the Y key, bearing in mind, however, that a recharge time is activated after each use.
These tools are unlocked by increasing your manager level, and can be accessed from the main menu by pressing ZL and then selecting Toolbox.
| First name | Description | Level achievement | Charging time (sec.) |
|---|---|---|---|
| Potion | Heals the user’s HP.
HP healed: 20% max HP + 160 |
3 | 30 |
| X Attack | For 7 seconds of use, it increases the user’s Attack and Special Attack by 20%, and the speed of its basic attacks by 25%. | 7 | 40 |
| Speed X | Increases Movement Speed by 45% for 6 seconds making the user immune to effects that reduce speed. | 8 | 50 |
| Skitty tail | Strikes wild Pokémon (not the opposing team), stunning them for 3 seconds. For the duration of the effect, one hit of extra damage is applied to each attack by the user (half a second must pass between one extra hit and the next).
Extra Damage: Attack +60% Atk. Sp. + 10*(Current level -1) + 100 |
10 | 25 |
| Escape button | Instantly moves the user in the chosen direction. | 11 | 70 |
| Slow smoke | Activates a smoke screen around the player which slows down opponents. For 2 seconds, reduces their movement speed by 20% and the speed of their basic attacks by 30%. | 13 | 45 |
| Total care | Cures the player of all status ailments and makes them immune for 1.5 seconds. | 14 | 50 |
| Accelerator goal | Halves the time it takes for the Pokémon using it to score goals, for 10 seconds. | 17 | 90 |
The berries
Unlike other types of tools, berries are found directly on the battlefield. Currently there are only two types.
- Citrus Berry (yellow): heals part of the Pokémon’s HP. There are two just before the outermost Goal Zone of the two paths, both in the allied and in the opponent’s field. Once eaten they reappear after a few seconds from the last use.
- Baccasalak (green): briefly increases the speed of the Pokémon that eats it. Four of them are found in the center of the map, each at the entrance to each of the two jungles.
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